SpriteKit and Inverse Kinematics with Swift

Ken Toh,iosswifttutorialgamedev

In iOS 8, SpriteKit comes with built-in inverse kinematics, a pretty handy technique that allows you to procedurally generate joint motions for your game characters (for eg. to allow a character to reach out to an arbitrary point in space).

I’ve written a tutorial on how to leverage inverse kinematics in SpriteKit here.

© Ken TohRSS